Isle-Slingers/js/physics/damage/index.js

46 lines
1.8 KiB
JavaScript
Raw Permalink Normal View History

/* ISLE SLINGERS -- physics/damage/index.js (submodule: damage)
* Modularization pass (behavior-neutral split of the original
* js/core.js monolith). Installs its units into ONE shared physics scope `P`
* that every physics submodule sees -- the same single-scope semantics the
* monolith had. Must load before js/physics/index.js (the aggregator that
* attaches the public ISLE_CORE API). Surface installed: damageBlock, damageEnemy.
*/
(function (root, factory) {
var part = factory();
if (typeof module !== 'undefined' && module.exports) module.exports = part;
else (root.ISLE_PHYSICS_PARTS = root.ISLE_PHYSICS_PARTS || []).push(part);
})(typeof globalThis !== 'undefined' ? globalThis : this, function () {
'use strict';
return function (P) {
P.damageBlock = function(g, bl, dmg, src) {
if (bl.hp <= 0) return;
bl.toppled = false; // a real hit can dislodge a settled board to tip again
bl.hp -= dmg;
if (bl.hp <= 0) {
bl.hp = 0;
g.score += P.MATERIALS[bl.mat].score;
g.stats.destroyedBlocks++;
g.scorePopups.push({ x: bl.x, y: bl.y, text: '+' + P.MATERIALS[bl.mat].score, age: 0 });
g.events.push({ type: 'break', x: bl.x, y: bl.y, mat: bl.mat, big: bl.w * bl.h > 12000 });
g.camera.shake = Math.max(g.camera.shake, 4 + bl.w * bl.h / 4000);
} else if (dmg > 40) {
g.events.push({ type: 'crack', x: bl.x, y: bl.y, mat: bl.mat });
}
}
P.damageEnemy = function(g, e, dmg) {
if (e.dead) return;
e.hp -= dmg;
if (e.hp <= 0) {
e.dead = true;
e.deathAge = 0;
g.score += P.ENEMY_TYPES[e.kind].score;
g.stats.destroyedEnemies++;
g.scorePopups.push({ x: e.x, y: e.y - 30, text: '+' + P.ENEMY_TYPES[e.kind].score, age: 0 });
g.events.push({ type: 'pop', x: e.x, y: e.y, kind: e.kind });
g.camera.shake = Math.max(g.camera.shake, 7);
}
}
};
});