24 lines
1.4 KiB
Markdown
24 lines
1.4 KiB
Markdown
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# js/physics/ — agents.md
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RC-375D84 S-2. Module map: `MODULES.md`; runtime model: `architecture.md`.
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The physics **module** (aggregator). Deterministic, DOM-free.
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- `index.js` is the ONLY public face: it builds the shared scope `P`, runs every
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submodule installer against it, and exports `ISLE_CORE` (20-key API, see the
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return literal — keep it key-for-key stable; adding a key is fine, renaming or
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dropping one is not).
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- Submodules must load BEFORE this file in the browser (index.html order); under
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Node this file requires them in dependency order. Do not add a submodule
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without registering it in BOTH the index.html script list and this file's
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`require` list.
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- The core is the simulation's single source of truth: `step(state, dt)` is the
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only thing that mutates gameplay state. Everything else is either setup
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(`createGame`), input translation (`launch`), or read-only queries
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(`activeBird`, `trajectory`, `aimVector`, `starsFor`, `birdsRemaining`).
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- Invariants: fixed-timestep consumer (tests run 1/120 s); no `Math.random()`
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in gameplay paths (determinism is a test arm); no DOM access.
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- New physics behavior lands in the owning submodule, NOT here. RC-375D84
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S-3..S-5 (landed 2026-09-29): topple/ owns board tip-over (Q1 full continuous
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rotation), collision/ owns velocity-aware crush + mass-weighted stacks (S-4),
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step/ owns the landed-bird state and its integration (S-5).
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