19 lines
1.1 KiB
Markdown
19 lines
1.1 KiB
Markdown
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# js/physics/state/ — agents.md
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RC-375D84 S-2. Module map: `MODULES.md`; runtime model: `architecture.md`.
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Installs into `P`: createGame, makeBird, activeBird.
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- `createGame(levelDef)` is the ONLY constructor of a gameplay state object.
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Its shape (keys `level, world, time, score, birds, blocks, enemies, events,
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scorePopups, hadEnemies, camera, status, activeBird, launched, wonAt, lostAt,
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stats`) is consumed by render, app and every test — extending is OK, silently
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dropping a key is not.
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- Block/enemy/bird records are plain objects. S-3/S-5 (RC-375D84, landed)
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extended them additively: blocks carry `ang`, `angVel`, `pivoting`
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(topple DOF) and birds gain the `landed` state (a live body under gravity
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while another bird is in play; see step/topple). Keep further extensions
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additive and keep `createGame` the single place where initial state is minted.
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- `activeBird(g)` is the canonical "whose turn is it" query — input, camera and
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rules all go through it; do not re-derive it elsewhere.
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- Consumes: WORLD, MATERIALS, BIRD_TYPES, ENEMY_TYPES (constants) + makeBird.
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