17 lines
938 B
Markdown
17 lines
938 B
Markdown
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# js/render/ — agents.md
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RC-375D84 S-2. Module map: `MODULES.md`; runtime model: `architecture.md`.
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Self-contained module. Exports `ISLE_RENDERER = { Renderer, VIEW_W, VIEW_H }`.
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- `new Renderer(canvas, { onEvent })` — pure draw: `draw(ctx, state)` renders
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whatever the physics state contains (blocks, enemies, birds, sling, HUD-ish
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scenery, popups). It never mutates `state`.
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- VIEW_W/VIEW_H (1280x720) mirror physics constants VIEW — keep them in sync;
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the camera lives in state (set by physics/camera), render only applies it.
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- S-3/S-5 (RC-375D84, landed): `drawBlock` rotates about the block COM when
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`bl.ang` is set (no-op at `ang=0`, so un-tipped blocks draw identically to
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the pre-S-3 output), and `drawBird` renders `landed` birds as live bodies
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alongside the `spent` corpses. The DOM-stub test only checks that drawing
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does not throw and that the sling band stops tracking a launched bird
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(bug #14 arm).
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