Isle-Slingers/js/levels/index.js

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/* ISLE SLINGERS -- levels/index.js (module: levels -- aggregator / public API)
* RC-375D84 S-2 modularization. The original js/levels.js monolith is now:
* levels/helpers/ - block/enemy constructors + SLING anchor (shared scope L)
* levels/data/level-N.js - one level definition each (uses the shared scope)
* This aggregator loads the parts in order, builds the LEVELS array, and
* exposes the byte-identical public API: { LEVELS, SLING }.
*
* Load contract:
* browser - levels/helpers/index.js first, then data/level-1..5.js, then this file
* (parts arrive on globalThis.ISLE_LEVEL_PARTS in <script> order);
* node - this file requires the parts itself, in the same order.
*/
(function (root, factory) {
var api = factory();
if (typeof module !== 'undefined' && module.exports) module.exports = api;
else root.ISLE_LEVELS = api;
})(typeof globalThis !== 'undefined' ? globalThis : this, function () {
'use strict';
var L = {}; // the single shared levels scope
var parts;
if (typeof module !== 'undefined' && module.exports) {
parts = [
require('./helpers/index.js'),
require('./data/level-1.js'),
require('./data/level-2.js'),
require('./data/level-3.js'),
require('./data/level-4.js'),
require('./data/level-5.js')
];
} else {
parts = (typeof globalThis !== 'undefined' && globalThis.ISLE_LEVEL_PARTS) || [];
}
var LEVELS = [];
for (var i = 0; i < parts.length; i++) {
var part = parts[i](L);
if (part && part.id) LEVELS.push(part); // level data parts carry an `id`
}
if (!LEVELS.length) throw new Error('ISLE_LEVELS: no level parts loaded before the aggregator');
return { LEVELS: LEVELS, SLING: L.SLING };
});