46 lines
1.9 KiB
JavaScript
46 lines
1.9 KiB
JavaScript
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/* ISLE SLINGERS -- physics/damage/index.js (submodule: damage)
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* RC-375D84 S-2 modularization (behavior-neutral split of the original
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* js/core.js monolith). Installs its units into ONE shared physics scope `P`
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* that every physics submodule sees -- the same single-scope semantics the
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* monolith had. Must load before js/physics/index.js (the aggregator that
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* attaches the public ISLE_CORE API). Surface installed: damageBlock, damageEnemy.
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*/
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(function (root, factory) {
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var part = factory();
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if (typeof module !== 'undefined' && module.exports) module.exports = part;
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else (root.ISLE_PHYSICS_PARTS = root.ISLE_PHYSICS_PARTS || []).push(part);
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})(typeof globalThis !== 'undefined' ? globalThis : this, function () {
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'use strict';
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return function (P) {
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P.damageBlock = function(g, bl, dmg, src) {
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if (bl.hp <= 0) return;
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bl.toppled = false; // a real hit can dislodge a settled board to tip again
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bl.hp -= dmg;
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if (bl.hp <= 0) {
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bl.hp = 0;
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g.score += P.MATERIALS[bl.mat].score;
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g.stats.destroyedBlocks++;
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g.scorePopups.push({ x: bl.x, y: bl.y, text: '+' + P.MATERIALS[bl.mat].score, age: 0 });
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g.events.push({ type: 'break', x: bl.x, y: bl.y, mat: bl.mat, big: bl.w * bl.h > 12000 });
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g.camera.shake = Math.max(g.camera.shake, 4 + bl.w * bl.h / 4000);
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} else if (dmg > 40) {
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g.events.push({ type: 'crack', x: bl.x, y: bl.y, mat: bl.mat });
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}
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}
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P.damageEnemy = function(g, e, dmg) {
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if (e.dead) return;
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e.hp -= dmg;
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if (e.hp <= 0) {
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e.dead = true;
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e.deathAge = 0;
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g.score += P.ENEMY_TYPES[e.kind].score;
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g.stats.destroyedEnemies++;
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g.scorePopups.push({ x: e.x, y: e.y - 30, text: '+' + P.ENEMY_TYPES[e.kind].score, age: 0 });
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g.events.push({ type: 'pop', x: e.x, y: e.y, kind: e.kind });
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g.camera.shake = Math.max(g.camera.shake, 7);
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}
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}
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};
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});
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