/* ISLE SLINGERS -- physics/damage/index.js (submodule: damage) * Modularization pass (behavior-neutral split of the original * js/core.js monolith). Installs its units into ONE shared physics scope `P` * that every physics submodule sees -- the same single-scope semantics the * monolith had. Must load before js/physics/index.js (the aggregator that * attaches the public ISLE_CORE API). Surface installed: damageBlock, damageEnemy. */ (function (root, factory) { var part = factory(); if (typeof module !== 'undefined' && module.exports) module.exports = part; else (root.ISLE_PHYSICS_PARTS = root.ISLE_PHYSICS_PARTS || []).push(part); })(typeof globalThis !== 'undefined' ? globalThis : this, function () { 'use strict'; return function (P) { P.damageBlock = function(g, bl, dmg, src) { if (bl.hp <= 0) return; bl.toppled = false; // a real hit can dislodge a settled board to tip again bl.hp -= dmg; if (bl.hp <= 0) { bl.hp = 0; g.score += P.MATERIALS[bl.mat].score; g.stats.destroyedBlocks++; g.scorePopups.push({ x: bl.x, y: bl.y, text: '+' + P.MATERIALS[bl.mat].score, age: 0 }); g.events.push({ type: 'break', x: bl.x, y: bl.y, mat: bl.mat, big: bl.w * bl.h > 12000 }); g.camera.shake = Math.max(g.camera.shake, 4 + bl.w * bl.h / 4000); } else if (dmg > 40) { g.events.push({ type: 'crack', x: bl.x, y: bl.y, mat: bl.mat }); } } P.damageEnemy = function(g, e, dmg) { if (e.dead) return; e.hp -= dmg; if (e.hp <= 0) { e.dead = true; e.deathAge = 0; g.score += P.ENEMY_TYPES[e.kind].score; g.stats.destroyedEnemies++; g.scorePopups.push({ x: e.x, y: e.y - 30, text: '+' + P.ENEMY_TYPES[e.kind].score, age: 0 }); g.events.push({ type: 'pop', x: e.x, y: e.y, kind: e.kind }); g.camera.shake = Math.max(g.camera.shake, 7); } } }; });