# js/physics/ — agents.md RC-375D84 S-2. Module map: `MODULES.md`; runtime model: `architecture.md`. The physics **module** (aggregator). Deterministic, DOM-free. - `index.js` is the ONLY public face: it builds the shared scope `P`, runs every submodule installer against it, and exports `ISLE_CORE` (20-key API, see the return literal — keep it key-for-key stable; adding a key is fine, renaming or dropping one is not). - Submodules must load BEFORE this file in the browser (index.html order); under Node this file requires them in dependency order. Do not add a submodule without registering it in BOTH the index.html script list and this file's `require` list. - The core is the simulation's single source of truth: `step(state, dt)` is the only thing that mutates gameplay state. Everything else is either setup (`createGame`), input translation (`launch`), or read-only queries (`activeBird`, `trajectory`, `aimVector`, `starsFor`, `birdsRemaining`). - Invariants: fixed-timestep consumer (tests run 1/120 s); no `Math.random()` in gameplay paths (determinism is a test arm); no DOM access. - New physics behavior lands in the owning submodule, NOT here. RC-375D84 S-3..S-5 (landed 2026-09-29): topple/ owns board tip-over (Q1 full continuous rotation), collision/ owns velocity-aware crush + mass-weighted stacks (S-4), step/ owns the landed-bird state and its integration (S-5).