Removes internal process references so the repo is presentable to an outside audience: dropped the internal build-retrospective doc (process log with internal terms, not useful to an outside reader), and reworded remaining internal references in code comments and module docs (agents.md cards, architecture.md, MODULES.md, index.html, package.json) to generic descriptions of what changed and when, with no behavior change -- full 47/47 suite re-run green after the scrub, every edit verified comment/doc-only via diff. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
106 lines
4.2 KiB
HTML
106 lines
4.2 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
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<title>Isle Slingers</title>
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<link rel="stylesheet" href="css/style.css">
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<link rel="icon" href="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 100 100'><circle cx='50' cy='50' r='42' fill='%23e2452e'/><circle cx='62' cy='40' r='10' fill='white'/><circle cx='65' cy='42' r='4' fill='black'/><path d='M80 52 L98 58 L79 64 Z' fill='%23f5a623'/></svg>">
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</head>
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<body>
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<div id="stage">
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<canvas id="game"></canvas>
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<div id="hud">
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<div class="hud-left">
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<span id="hud-level">Level 1</span>
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<span id="hud-birds"></span>
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</div>
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<div class="hud-right">
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<span id="hud-score">0</span>
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<button id="btn-pause" class="hud-btn" title="Pause (P)">II</button>
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<button id="btn-mute" class="hud-btn" title="Mute">🔊</button>
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</div>
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</div>
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<div id="screen-start" class="screen">
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<div class="panel">
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<h1 class="title">ISLE<br>SLINGERS</h1>
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<p class="tagline">Slingshot showdown on the tropical isle. Pick a slinger, break a fort, pop the mogs.</p>
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<button id="btn-play" class="btn big">PLAY</button>
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<p class="hint">Drag from the sling to aim · release to launch · tap mid-flight to use each slinger's move</p>
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<p class="credit">Original characters & art · runs fully offline</p>
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</div>
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</div>
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<div id="screen-select" class="screen">
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<div class="panel wide">
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<h2>Choose a perch</h2>
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<div id="level-grid"></div>
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<button id="btn-back-start" class="btn">Back</button>
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</div>
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</div>
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<div id="screen-pause" class="screen dim">
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<div class="panel">
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<h2>Paused</h2>
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<div class="btnrow">
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<button id="btn-pause-resume" class="btn">Resume</button>
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<button id="btn-pause-restart" class="btn">Restart</button>
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<button id="btn-pause-menu" class="btn">Menu</button>
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</div>
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</div>
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</div>
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<div id="screen-win" class="screen dim">
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<div class="panel">
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<h2>Perch cleared!</h2>
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<div id="win-stars"></div>
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<p id="win-score" class="score-line"></p>
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<div class="btnrow">
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<button id="btn-next" class="btn big">Next</button>
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<button id="btn-win-retry" class="btn">Replay</button>
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<button id="btn-win-menu" class="btn">Menu</button>
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</div>
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</div>
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</div>
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<div id="screen-lose" class="screen dim">
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<div class="panel">
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<h2>The mogs hold on…</h2>
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<p class="tagline">Out of slingers. Take aim again.</p>
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<div class="btnrow">
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<button id="btn-lose-retry" class="btn big">Retry</button>
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<button id="btn-lose-menu" class="btn">Menu</button>
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</div>
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</div>
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</div>
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</div>
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<!-- Modularized tree. Order matters:
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physics submodules (shared scope) -> physics aggregator (ISLE_CORE)
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-> levels helpers + data (shared scope) -> levels aggregator (ISLE_LEVELS)
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-> audio -> render -> app -->
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<script src="js/physics/constants/index.js"></script>
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<script src="js/physics/state/index.js"></script>
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<script src="js/physics/aim/index.js"></script>
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<script src="js/physics/abilities/index.js"></script>
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<script src="js/physics/damage/index.js"></script>
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<script src="js/physics/step/index.js"></script>
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<script src="js/physics/collision/index.js"></script>
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<script src="js/physics/topple/index.js"></script>
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<script src="js/physics/rules/index.js"></script>
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<script src="js/physics/camera/index.js"></script>
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<script src="js/physics/index.js"></script>
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<script src="js/levels/helpers/index.js"></script>
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<script src="js/levels/data/level-1.js"></script>
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<script src="js/levels/data/level-2.js"></script>
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<script src="js/levels/data/level-3.js"></script>
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<script src="js/levels/data/level-4.js"></script>
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<script src="js/levels/data/level-5.js"></script>
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<script src="js/levels/index.js"></script>
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<script src="js/audio/index.js"></script>
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<script src="js/render/index.js"></script>
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<script src="js/app/index.js"></script>
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</body>
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</html>
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