Isle-Slingers/js/levels/data/level-4.js
Relay dc68c6e3dd Physics upgrade + repo modularization (RC-375D84)
Delivered by Hermies Qwen, gated and deployed by Relay.

- Board tip/topple: full continuous rotation when a board's center of
  mass passes its support edge (Q1: smooth pivot swing, no discrete
  snap). Falling boards deal impact damage and can kill enemies in
  their fall path.
- Falling-object impact damage: blocks and birds can now kill enemies
  from vertical drops and side plows (velocity-aware crush gate),
  chain momentum transfers correctly through stacks (mass-weighted
  contact), repeated impacts finish tougher enemies.
- Landed-bird physics: a bird resting on a board remains a real
  physical body under continuous gravity (Q2: no lifetime timer). If
  its platform is destroyed it falls, damages what it lands on
  (chain reaction), and can kill enemies.
- Repo modularized: folders = modules, subfolders = submodules,
  architecture.md + MODULES.md at root, an agents.md card in every
  module and submodule (17 total).
- Test suite grown from 27 to 47 (20 new RED-watched tests for the
  above behaviors), all green. Golden differential against the
  original core confirmed the only behavioral changes are the
  intended ones.

Live at http://10.244.136.121:8093/, independently re-verified by
Relay (full suite re-run, module structure check, headless Chromium
smoke) before this push.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 13:21:18 +00:00

43 lines
1.4 KiB
JavaScript

/* ISLE SLINGERS -- levels/data/level-4.js (submodule: level-4)
* RC-375D84 S-2: level 4 definition, split from the original js/levels.js.
* Installer: returns the level object built from the shared helpers scope L.
*/
(function (root, factory) {
var part = factory();
if (typeof module !== 'undefined' && module.exports) module.exports = part;
else (root.ISLE_LEVEL_PARTS = root.ISLE_LEVEL_PARTS || []).push(part);
})(typeof globalThis !== 'undefined' ? globalThis : this, function () {
'use strict';
return function (L) {
return {
id: 4,
name: 'Stone Keep',
birds: ['wren', 'zippy', 'boulder', 'wren'],
sling: L.SLING,
stars: [22000, 40000, 58000],
decor: { palms: [1050, 2300], flowers: [850, 1400, 2150] },
blocks: [
// stone wall (three cubes)
L.stone(1600, 865, 70, 70),
L.stone(1750, 865, 70, 70),
L.stone(1900, 865, 70, 70),
L.wood(1750, 815, 400, 30),
// second floor
L.wood(1650, 740, 30, 120),
L.wood(1850, 740, 30, 120),
L.wood(1750, 665, 260, 30),
// left ice watchtower
L.ice(1450, 840, 30, 120),
// right crate
L.stone(2050, 865, 70, 70)
],
enemies: [
L.mogg(1675, 876),
L.mogg(1825, 876),
L.grum(1750, 618),
L.mogg(2050, 806),
L.mogg(1500, 876)
]
}
};
});