# bigtech.sucks — Draw the Line V0.1 scaffold per master spec. A retro frontier game that scopes Big Tech exposure and sequences the off-ramp. ## Structure ``` packages/ core/ Render-agnostic game logic, seed data, scoring web/ React + Vite SPA (V1 funnel) server/ Minimal waitlist API (email + channel only) ``` ## Quick start ```bash npm install npm run build -w @bigtech-sucks/core npm run dev # web on :5173 npm run dev:server # waitlist API on :3001 ``` ## V1 flow Welcome → Meet Red → Draw the Line → Overworld → Showdown → Homestead → Reveal (Binary Ranch) → Waitlist ## Governance - Creative assets are **candidates** — director approval required before ship - Company name revealed **only** at homestead/reveal phase - §13 open decisions are **not** silently resolved (see `packages/core/src/data/config.ts`) - Client-side sovereignty report; server stores waitlist fields only ## Roadmap - **V1.5:** Terminal/SSH render (Go + Charm) - **V2:** Concierge migration, journey chronicle, physical fulfillment (stubs in `v2-stubs.ts`)