The living database and website behind bigtech.sucks. Every score traces to a reproducible artifact.
Find a file
CLU 21208d50ab feat: the rating badge, served from our domain and regenerated from the record
Christian: 'I want them to put the BigTech.Sucks rating badge on their site.
It should be marketing for them.'

A sticker anyone can copy is worthless, so it is not a sticker.

- badge/<product>.svg is generated from the assessment row on every build.
  Score, grade and date are never typed by a human.
- Served from bigtech.sucks. A copy pasted onto a vendor's own server is not a
  badge and its link will not resolve. The domain is the signature.
- Regenerated every build, so improving earns a better badge without asking and
  regressing loses it without warning.
- The SVG carries the record id, version and method in a comment, so a real
  badge can be traced back to one assessment.

badges.html publishes the rules: free forever, only rated products, no badge as
a favour, and misuse called out publicly. Free matters, because charging for it
would make it worthless to both sides: marketing for the vendor, receipts for
their customer.

Also rewrote the write pass to emit report + badge per assessment in one loop, so
they can never drift apart.
2026-10-29 17:24:33 -05:00
deploy feat: the Nextcloud stack on the board, above everything else 2026-10-29 17:19:01 -05:00
packages feat: the rating badge, served from our domain and regenerated from the record 2026-10-29 17:24:33 -05:00
.gitignore bigtech.sucks: living database + first assessment 2026-10-29 13:16:29 -05:00
package-lock.json bigtech.sucks: living database + first assessment 2026-10-29 13:16:29 -05:00
package.json feat: render the public site from the database 2026-10-29 16:24:13 -05:00
README.md docs: document the living-database workflow and its enforced rules 2026-10-29 13:17:21 -05:00

bigtech.sucks — Draw the Line

V0.1 scaffold per master spec. A retro frontier game that scopes Big Tech exposure and sequences the off-ramp.

Structure

packages/
  core/     Render-agnostic game logic, seed data, scoring
  core/db/  The living database: schema, seeds, build + verify
  web/      React + Vite SPA (V1 funnel)
  server/   Minimal waitlist API (email + channel only)

The living database

The database is the source of truth. The site is a view over it. Nothing in the UI may hardcode a number that lives in bigtech.db.

npm run db:build     # rebuild the db, apply seeds, verify, regenerate the catalog
npm run db:verify    # run the instrument's own checks against the existing db

packages/core/db/bigtech.db is built, not committed. What is committed is the part that matters: db/schema.sql, db/seed/*.sql, and db/build.mjs.

The build refuses to pass if a score breaks the instrument's own rules:

  • dimension weights must sum to 100
  • every stored weighted_total must recompute from its scores
  • every grade must match its band
  • every score must carry a written rationale
  • no tier-4 claim may attach to a scored dimension
  • the reproducible-build caps are enforced, not documented: no reproducible build caps verifiability at 3, an experimental one at 6

A product with no assessment surfaces as unassessed. It is never given a guessed number. That is why the 43 legacy roster entries sit in the database as placeholders and exactly one product carries a real score.

Adding an assessment

  1. Write packages/core/db/seed/000N-<slug>.sql using the shape in 0001-signal.sql.
  2. Every score needs a rationale and at least three tier-1 or tier-2 evidence rows.
  3. npm run db:build. If it fails, the report is not ready to publish.

What the numbers mean

See the instrument spec. Scores are 0 to 100, and a weighted average is not the headline: the weakest dimension is, because a 90 with a 5 on local data exposure is a 90 that will leak.

Quick start

npm install
npm run build -w @bigtech-sucks/core
npm run dev          # web on :5173
npm run dev:server   # waitlist API on :3001

V1 flow

Welcome → Meet Red → Draw the Line → Overworld → Showdown → Homestead → Reveal (Binary Ranch) → Waitlist

Governance

  • Creative assets are candidates — director approval required before ship
  • Company name revealed only at homestead/reveal phase
  • §13 open decisions are not silently resolved (see packages/core/src/data/config.ts)
  • Client-side sovereignty report; server stores waitlist fields only

Roadmap

  • V1.5: Terminal/SSH render (Go + Charm)
  • V2: Concierge migration, journey chronicle, physical fulfillment (stubs in v2-stubs.ts)