Isle-Slingers/js/physics/constants/agents.md
Relay dff5dd5b30 Clean release scrub: remove internal fleet references
Removes internal process references so the repo is presentable to an
outside audience: dropped the internal build-retrospective doc
(process log with internal terms, not useful to an outside reader),
and reworded remaining internal references in code comments and
module docs (agents.md cards, architecture.md, MODULES.md,
index.html, package.json) to generic descriptions of what changed
and when, with no behavior change -- full 47/47 suite re-run green
after the scrub, every edit verified comment/doc-only via diff.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 14:36:52 +00:00

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Markdown

# js/physics/constants/ — agents.md
Part of the modularization pass. Module map: `MODULES.md`; runtime model: `architecture.md`.
Installs into `P`: WORLD, VIEW, MATERIALS, BIRD_TYPES, ENEMY_TYPES, GRAVITY,
LAUNCH_POWER, MAX_PULL, MIN_PULL, AIR_DRAG, BIRD_BOUNCE, BIRD_GROUND_FRICTION,
REST_SPEED, SETTLE_TIME, BIRD_MAX_AGE, ABILITY_CD, BIRD_BONUS.
- Leaf submodule: consumes nothing from `P` — it may be loaded first (and in the
browser it is).
- MATERIALS / BIRD_TYPES / ENEMY_TYPES are the **balance tables**: hp, dmgFactor,
density, speed, bonus. The balance spec (`test/balance.test.mjs`) pins the
per-material break budget and enemy kill budget — change a table value only
with a matching spec update and a watched RED->GREEN.
- WORLD.w / WORLD.ground (2400 x 900 surface) and VIEW (1280x720 design
resolution) are the spatial contract; render and camera assume them.