Delivered by Hermies Qwen, gated and deployed by Relay. - Board tip/topple: full continuous rotation when a board's center of mass passes its support edge (Q1: smooth pivot swing, no discrete snap). Falling boards deal impact damage and can kill enemies in their fall path. - Falling-object impact damage: blocks and birds can now kill enemies from vertical drops and side plows (velocity-aware crush gate), chain momentum transfers correctly through stacks (mass-weighted contact), repeated impacts finish tougher enemies. - Landed-bird physics: a bird resting on a board remains a real physical body under continuous gravity (Q2: no lifetime timer). If its platform is destroyed it falls, damages what it lands on (chain reaction), and can kill enemies. - Repo modularized: folders = modules, subfolders = submodules, architecture.md + MODULES.md at root, an agents.md card in every module and submodule (17 total). - Test suite grown from 27 to 47 (20 new RED-watched tests for the above behaviors), all green. Golden differential against the original core confirmed the only behavioral changes are the intended ones. Live at http://10.244.136.121:8093/, independently re-verified by Relay (full suite re-run, module structure check, headless Chromium smoke) before this push. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
14 lines
811 B
Markdown
14 lines
811 B
Markdown
# js/audio/ — agents.md
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RC-375D84 S-2. Module map: `MODULES.md`; runtime model: `architecture.md`.
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Self-contained module. Exports `ISLE_AUDIO = { AudioEngine }`.
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- `new AudioEngine()` + `.init()` + `.resume()` + `.setMuted(m)` + `.play(ev)`
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where `ev` is an item from `state.events` ({type, strength, mat, ...}).
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- All sound is synthesized (oscillators + noise buffers); no assets, offline.
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Must degrade silently when `AudioContext` is undefined (the DOM-stub test
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asserts boot with `AudioContext: undefined`).
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- Event names are a contract with physics/damage + step ('launch','hit',
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'break','crack','pop','crush','bird_ground','ability_*','bird_gone',
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'level_won','level_lost','star','ui'). Adding an event type means adding its
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synth branch here (unknown types no-op — that is intentional).
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