Delivered by Hermies Qwen, gated and deployed by Relay. - Board tip/topple: full continuous rotation when a board's center of mass passes its support edge (Q1: smooth pivot swing, no discrete snap). Falling boards deal impact damage and can kill enemies in their fall path. - Falling-object impact damage: blocks and birds can now kill enemies from vertical drops and side plows (velocity-aware crush gate), chain momentum transfers correctly through stacks (mass-weighted contact), repeated impacts finish tougher enemies. - Landed-bird physics: a bird resting on a board remains a real physical body under continuous gravity (Q2: no lifetime timer). If its platform is destroyed it falls, damages what it lands on (chain reaction), and can kill enemies. - Repo modularized: folders = modules, subfolders = submodules, architecture.md + MODULES.md at root, an agents.md card in every module and submodule (17 total). - Test suite grown from 27 to 47 (20 new RED-watched tests for the above behaviors), all green. Golden differential against the original core confirmed the only behavioral changes are the intended ones. Live at http://10.244.136.121:8093/, independently re-verified by Relay (full suite re-run, module structure check, headless Chromium smoke) before this push. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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js/physics/state/ — agents.md
RC-375D84 S-2. Module map: MODULES.md; runtime model: architecture.md.
Installs into P: createGame, makeBird, activeBird.
createGame(levelDef)is the ONLY constructor of a gameplay state object. Its shape (keyslevel, world, time, score, birds, blocks, enemies, events, scorePopups, hadEnemies, camera, status, activeBird, launched, wonAt, lostAt, stats) is consumed by render, app and every test — extending is OK, silently dropping a key is not.- Block/enemy/bird records are plain objects. S-3/S-5 (RC-375D84, landed)
extended them additively: blocks carry
ang,angVel,pivoting(topple DOF) and birds gain thelandedstate (a live body under gravity while another bird is in play; see step/topple). Keep further extensions additive and keepcreateGamethe single place where initial state is minted. activeBird(g)is the canonical "whose turn is it" query — input, camera and rules all go through it; do not re-derive it elsewhere.- Consumes: WORLD, MATERIALS, BIRD_TYPES, ENEMY_TYPES (constants) + makeBird.