Delivered by Hermies Qwen, gated and deployed by Relay. - Board tip/topple: full continuous rotation when a board's center of mass passes its support edge (Q1: smooth pivot swing, no discrete snap). Falling boards deal impact damage and can kill enemies in their fall path. - Falling-object impact damage: blocks and birds can now kill enemies from vertical drops and side plows (velocity-aware crush gate), chain momentum transfers correctly through stacks (mass-weighted contact), repeated impacts finish tougher enemies. - Landed-bird physics: a bird resting on a board remains a real physical body under continuous gravity (Q2: no lifetime timer). If its platform is destroyed it falls, damages what it lands on (chain reaction), and can kill enemies. - Repo modularized: folders = modules, subfolders = submodules, architecture.md + MODULES.md at root, an agents.md card in every module and submodule (17 total). - Test suite grown from 27 to 47 (20 new RED-watched tests for the above behaviors), all green. Golden differential against the original core confirmed the only behavioral changes are the intended ones. Live at http://10.244.136.121:8093/, independently re-verified by Relay (full suite re-run, module structure check, headless Chromium smoke) before this push. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
16 lines
938 B
Markdown
16 lines
938 B
Markdown
# js/render/ — agents.md
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RC-375D84 S-2. Module map: `MODULES.md`; runtime model: `architecture.md`.
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Self-contained module. Exports `ISLE_RENDERER = { Renderer, VIEW_W, VIEW_H }`.
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- `new Renderer(canvas, { onEvent })` — pure draw: `draw(ctx, state)` renders
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whatever the physics state contains (blocks, enemies, birds, sling, HUD-ish
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scenery, popups). It never mutates `state`.
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- VIEW_W/VIEW_H (1280x720) mirror physics constants VIEW — keep them in sync;
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the camera lives in state (set by physics/camera), render only applies it.
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- S-3/S-5 (RC-375D84, landed): `drawBlock` rotates about the block COM when
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`bl.ang` is set (no-op at `ang=0`, so un-tipped blocks draw identically to
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the pre-S-3 output), and `drawBird` renders `landed` birds as live bodies
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alongside the `spent` corpses. The DOM-stub test only checks that drawing
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does not throw and that the sling band stops tracking a launched bird
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(bug #14 arm).
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