Removes internal process references so the repo is presentable to an outside audience: dropped the internal build-retrospective doc (process log with internal terms, not useful to an outside reader), and reworded remaining internal references in code comments and module docs (agents.md cards, architecture.md, MODULES.md, index.html, package.json) to generic descriptions of what changed and when, with no behavior change -- full 47/47 suite re-run green after the scrub, every edit verified comment/doc-only via diff. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
14 lines
829 B
Markdown
14 lines
829 B
Markdown
# js/audio/ — agents.md
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Part of the modularization pass. Module map: `MODULES.md`; runtime model: `architecture.md`.
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Self-contained module. Exports `ISLE_AUDIO = { AudioEngine }`.
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- `new AudioEngine()` + `.init()` + `.resume()` + `.setMuted(m)` + `.play(ev)`
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where `ev` is an item from `state.events` ({type, strength, mat, ...}).
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- All sound is synthesized (oscillators + noise buffers); no assets, offline.
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Must degrade silently when `AudioContext` is undefined (the DOM-stub test
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asserts boot with `AudioContext: undefined`).
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- Event names are a contract with physics/damage + step ('launch','hit',
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'break','crack','pop','crush','bird_ground','ability_*','bird_gone',
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'level_won','level_lost','star','ui'). Adding an event type means adding its
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synth branch here (unknown types no-op — that is intentional).
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