Delivered by Hermies Qwen, gated and deployed by Relay. - Board tip/topple: full continuous rotation when a board's center of mass passes its support edge (Q1: smooth pivot swing, no discrete snap). Falling boards deal impact damage and can kill enemies in their fall path. - Falling-object impact damage: blocks and birds can now kill enemies from vertical drops and side plows (velocity-aware crush gate), chain momentum transfers correctly through stacks (mass-weighted contact), repeated impacts finish tougher enemies. - Landed-bird physics: a bird resting on a board remains a real physical body under continuous gravity (Q2: no lifetime timer). If its platform is destroyed it falls, damages what it lands on (chain reaction), and can kill enemies. - Repo modularized: folders = modules, subfolders = submodules, architecture.md + MODULES.md at root, an agents.md card in every module and submodule (17 total). - Test suite grown from 27 to 47 (20 new RED-watched tests for the above behaviors), all green. Golden differential against the original core confirmed the only behavioral changes are the intended ones. Live at http://10.244.136.121:8093/, independently re-verified by Relay (full suite re-run, module structure check, headless Chromium smoke) before this push. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
873 B
873 B
js/physics/constants/ — agents.md
RC-375D84 S-2. Module map: MODULES.md; runtime model: architecture.md.
Installs into P: WORLD, VIEW, MATERIALS, BIRD_TYPES, ENEMY_TYPES, GRAVITY,
LAUNCH_POWER, MAX_PULL, MIN_PULL, AIR_DRAG, BIRD_BOUNCE, BIRD_GROUND_FRICTION,
REST_SPEED, SETTLE_TIME, BIRD_MAX_AGE, ABILITY_CD, BIRD_BONUS.
- Leaf submodule: consumes nothing from
P— it may be loaded first (and in the browser it is). - MATERIALS / BIRD_TYPES / ENEMY_TYPES are the balance tables: hp, dmgFactor,
density, speed, bonus. The balance spec (
test/balance.test.mjs) pins the per-material break budget and enemy kill budget — change a table value only with a matching spec update and a watched RED->GREEN. - WORLD.w / WORLD.ground (2400 x 900 surface) and VIEW (1280x720 design resolution) are the spatial contract; render and camera assume them.