Isle-Slingers/js/physics/damage/agents.md
Relay dc68c6e3dd Physics upgrade + repo modularization (RC-375D84)
Delivered by Hermies Qwen, gated and deployed by Relay.

- Board tip/topple: full continuous rotation when a board's center of
  mass passes its support edge (Q1: smooth pivot swing, no discrete
  snap). Falling boards deal impact damage and can kill enemies in
  their fall path.
- Falling-object impact damage: blocks and birds can now kill enemies
  from vertical drops and side plows (velocity-aware crush gate),
  chain momentum transfers correctly through stacks (mass-weighted
  contact), repeated impacts finish tougher enemies.
- Landed-bird physics: a bird resting on a board remains a real
  physical body under continuous gravity (Q2: no lifetime timer). If
  its platform is destroyed it falls, damages what it lands on
  (chain reaction), and can kill enemies.
- Repo modularized: folders = modules, subfolders = submodules,
  architecture.md + MODULES.md at root, an agents.md card in every
  module and submodule (17 total).
- Test suite grown from 27 to 47 (20 new RED-watched tests for the
  above behaviors), all green. Golden differential against the
  original core confirmed the only behavioral changes are the
  intended ones.

Live at http://10.244.136.121:8093/, independently re-verified by
Relay (full suite re-run, module structure check, headless Chromium
smoke) before this push.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 13:21:18 +00:00

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# js/physics/damage/ — agents.md
RC-375D84 S-2. Module map: `MODULES.md`; runtime model: `architecture.md`.
Installs into `P`: damageBlock, damageEnemy.
- Central damage accounting: material break points (with the wood/ice/stone hp
ladder from constants.MATERIALS) and enemy hp floors. Score and stats counters
(`stats.destroyedBlocks`, `stats.destroyedEnemies`, scorePopups) are minted
here.
- The balance spec (`test/balance.test.mjs`) asserts per-material break budgets
and enemy kill budgets under full-power direct hits — that spec is the
contract for everything that deals damage. S-4 (RC-375D84, falling-object
impact damage) routes through these two functions so it inherits the spec.
- Consumes: MATERIALS, ENEMY_TYPES.