Isle-Slingers/js/render/agents.md
Relay dff5dd5b30 Clean release scrub: remove internal fleet references
Removes internal process references so the repo is presentable to an
outside audience: dropped the internal build-retrospective doc
(process log with internal terms, not useful to an outside reader),
and reworded remaining internal references in code comments and
module docs (agents.md cards, architecture.md, MODULES.md,
index.html, package.json) to generic descriptions of what changed
and when, with no behavior change -- full 47/47 suite re-run green
after the scrub, every edit verified comment/doc-only via diff.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 14:36:52 +00:00

16 lines
911 B
Markdown

# js/render/ — agents.md
Module map: `MODULES.md`; runtime model: `architecture.md`.
Self-contained module. Exports `ISLE_RENDERER = { Renderer, VIEW_W, VIEW_H }`.
- `new Renderer(canvas, { onEvent })` — pure draw: `draw(ctx, state)` renders
whatever the physics state contains (blocks, enemies, birds, sling, HUD-ish
scenery, popups). It never mutates `state`.
- VIEW_W/VIEW_H (1280x720) mirror physics constants VIEW — keep them in sync;
the camera lives in state (set by physics/camera), render only applies it.
- S-3/S-5 (added): `drawBlock` rotates about the block COM when
`bl.ang` is set (no-op at `ang=0`, so un-tipped blocks draw identically to
the pre-S-3 output), and `drawBird` renders `landed` birds as live bodies
alongside the `spent` corpses. The DOM-stub test only checks that drawing
does not throw and that the sling band stops tracking a launched bird
(bug #14 arm).