Isle-Slingers/js/app/agents.md
Relay dc68c6e3dd Physics upgrade + repo modularization (RC-375D84)
Delivered by Hermies Qwen, gated and deployed by Relay.

- Board tip/topple: full continuous rotation when a board's center of
  mass passes its support edge (Q1: smooth pivot swing, no discrete
  snap). Falling boards deal impact damage and can kill enemies in
  their fall path.
- Falling-object impact damage: blocks and birds can now kill enemies
  from vertical drops and side plows (velocity-aware crush gate),
  chain momentum transfers correctly through stacks (mass-weighted
  contact), repeated impacts finish tougher enemies.
- Landed-bird physics: a bird resting on a board remains a real
  physical body under continuous gravity (Q2: no lifetime timer). If
  its platform is destroyed it falls, damages what it lands on
  (chain reaction), and can kill enemies.
- Repo modularized: folders = modules, subfolders = submodules,
  architecture.md + MODULES.md at root, an agents.md card in every
  module and submodule (17 total).
- Test suite grown from 27 to 47 (20 new RED-watched tests for the
  above behaviors), all green. Golden differential against the
  original core confirmed the only behavioral changes are the
  intended ones.

Live at http://10.244.136.121:8093/, independently re-verified by
Relay (full suite re-run, module structure check, headless Chromium
smoke) before this push.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 13:21:18 +00:00

17 lines
940 B
Markdown

# js/app/ — agents.md
RC-375D84 S-2. Module map: `MODULES.md`; runtime model: `architecture.md`.
Self-contained module — the page. Owns DOM, input, screens and the main loop.
- Reads `window.ISLE_CORE`, `ISLE_LEVELS`, `ISLE_RENDERER`, `ISLE_AUDIO`; writes
`window.ISLE_PAGE = { getState }` for tests.
- Fixed-timestep loop: rAF accumulator at 1/120 s feeding `ISLE_CORE.step`;
`pumpFrames` in the page test drives it.
- Pointer model: mousedown near the sling arms aim, mousemove drags, mouseup
calls `ISLE_CORE.launch` with `aimVector(...)`; tap mid-flight =
`triggerAbility`. The direction test (bug #15) asserts pulling back launches
TOWARD the fort.
- Screens: start / level-select / pause / win / lose; HUD (level, birds, score,
pause, mute). Level select unlocks by localStorage progress.
- Keep DOM touches in this file only — physics/levels/audio/render must stay
DOM-free so the headless suites keep working.