bigtech-sucks/README.md

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# bigtech.sucks — Draw the Line
V0.1 scaffold per master spec. A retro frontier game that scopes Big Tech exposure and sequences the off-ramp.
## Structure
```
packages/
core/ Render-agnostic game logic, seed data, scoring
web/ React + Vite SPA (V1 funnel)
server/ Minimal waitlist API (email + channel only)
```
## Quick start
```bash
npm install
npm run build -w @bigtech-sucks/core
npm run dev # web on :5173
npm run dev:server # waitlist API on :3001
```
## V1 flow
Welcome → Meet Red → Draw the Line → Overworld → Showdown → Homestead → Reveal (Binary Ranch) → Waitlist
## Governance
- Creative assets are **candidates** — director approval required before ship
- Company name revealed **only** at homestead/reveal phase
- §13 open decisions are **not** silently resolved (see `packages/core/src/data/config.ts`)
- Client-side sovereignty report; server stores waitlist fields only
## Roadmap
- **V1.5:** Terminal/SSH render (Go + Charm)
- **V2:** Concierge migration, journey chronicle, physical fulfillment (stubs in `v2-stubs.ts`)