Isle-Slingers/js/levels/helpers/agents.md
Relay dff5dd5b30 Clean release scrub: remove internal fleet references
Removes internal process references so the repo is presentable to an
outside audience: dropped the internal build-retrospective doc
(process log with internal terms, not useful to an outside reader),
and reworded remaining internal references in code comments and
module docs (agents.md cards, architecture.md, MODULES.md,
index.html, package.json) to generic descriptions of what changed
and when, with no behavior change -- full 47/47 suite re-run green
after the scrub, every edit verified comment/doc-only via diff.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-29 14:36:52 +00:00

10 lines
594 B
Markdown

# js/levels/helpers/ — agents.md
Part of the modularization pass. Module map: `MODULES.md`; runtime model: `architecture.md`.
Installs into `L`: wood, ice, stone (block factories, return center-based
records), mogg, grum, king (enemy factories) and the SLING anchor {x:260,y:745}.
- Must load before every `data/level-N.js`. Leaf submodule — consumes nothing.
- Material names here ('wood','ice','stone') and enemy kinds ('mogg','grum',
'king') are the string contract against constants.MATERIALS / ENEMY_TYPES.
Renaming a kind is a cross-module change (levels + constants + render).